pub struct FanoutManager { /* private fields */ }Expand description
Fan-out manager that distributes messages to connected WebSocket clients.
Each client gets an independent bounded channel. The fan-out loop
serializes once, then attempts to send to every client. If a client’s
channel is full, the configured SlowClientPolicy is applied.
Implementations§
Source§impl FanoutManager
impl FanoutManager
Sourcepub fn new(
policy: SlowClientPolicy,
buffer_capacity: usize,
replay_buffer_size: Option<usize>,
) -> Self
pub fn new( policy: SlowClientPolicy, buffer_capacity: usize, replay_buffer_size: Option<usize>, ) -> Self
Creates a new fan-out manager.
§Arguments
policy- Slow client eviction policy.buffer_capacity- Max queued messages per client.replay_buffer_size- IfSome, enables a replay buffer of this size.
Sourcepub fn add_client(
&self,
subscription_id: String,
filter: Option<String>,
format: Option<SinkFormat>,
) -> (ClientId, RingReceiver<Bytes>)
pub fn add_client( &self, subscription_id: String, filter: Option<String>, format: Option<SinkFormat>, ) -> (ClientId, RingReceiver<Bytes>)
Registers a new client and returns its ID and receive channel.
Sourcepub fn remove_client(&self, id: ClientId) -> bool
pub fn remove_client(&self, id: ClientId) -> bool
Removes a client by ID, returning whether it existed.
Sourcepub fn client_count(&self) -> usize
pub fn client_count(&self) -> usize
Returns the number of connected clients.
Sourcepub fn current_sequence(&self) -> u64
pub fn current_sequence(&self) -> u64
Returns the current global sequence number.
Sourcepub fn clients(&self) -> Arc<RwLock<HashMap<ClientId, ClientState>>> ⓘ
pub fn clients(&self) -> Arc<RwLock<HashMap<ClientId, ClientState>>> ⓘ
Returns a clone of the clients map handle for external use.
Sourcepub fn broadcast(&self, data: Bytes) -> BroadcastResult
pub fn broadcast(&self, data: Bytes) -> BroadcastResult
Broadcasts serialized data to all connected clients.
Applies the slow client policy for clients that can’t keep up. Returns the number of clients that received the message successfully.
Sourcepub fn replay_from(&self, from_sequence: u64) -> Vec<(u64, Bytes)>
pub fn replay_from(&self, from_sequence: u64) -> Vec<(u64, Bytes)>
Returns replay messages for a client resuming from a given sequence.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for FanoutManager
impl !RefUnwindSafe for FanoutManager
impl Send for FanoutManager
impl Sync for FanoutManager
impl Unpin for FanoutManager
impl UnsafeUnpin for FanoutManager
impl !UnwindSafe for FanoutManager
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