pub struct PerCoreRecoveredState {
pub base_state: RecoveredState,
pub state_changes: Vec<StateChange>,
pub wal_positions: Vec<u64>,
pub entries_replayed: usize,
pub final_epoch: u64,
}Expand description
Recovered state from per-core WAL.
Fields§
§base_state: RecoveredStateBase recovered state from checkpoint.
state_changes: Vec<StateChange>State changes from WAL replay.
wal_positions: Vec<u64>Per-core WAL positions after replay.
entries_replayed: usizeNumber of WAL entries replayed.
final_epoch: u64Final epoch after recovery.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PerCoreRecoveredState
impl RefUnwindSafe for PerCoreRecoveredState
impl Send for PerCoreRecoveredState
impl Sync for PerCoreRecoveredState
impl Unpin for PerCoreRecoveredState
impl UnsafeUnpin for PerCoreRecoveredState
impl UnwindSafe for PerCoreRecoveredState
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